Car design is easy right? When something looks wrong or bad, it’s just the designers being lazy, isn’t it? Those marker pushers should get out of the way and let the engineers do their job, shouldn’t they?
Hi, my name is Adrian Clarke, and I am a professional car designer. I have a degree in automotive design from Coventry University, and a masters in vehicle design from the world famous Royal College of Art in London, where I was tutored by J Mays. I was hired straight from there into a major European OEM, where I worked for a number of years until the world went sideways.
To give you a better understanding of what a designer does and doesn’t do we’re going to be doing some car design right here on The Autopian. If you’ve ever thought you could do better, or have great ideas for a vehicle type that no sober OEM would ever build, well then this is your chance to get involved!
So if you want to be a designer, put a diecast model car on your desk, pull on a black turtleneck sweater and grab an espresso. We’ve got cars to create. To kick us off and give you an idea of what we’re going to be doing, I’ve come up with a design for an off road minivan. Torchinsky gave me plenty of ideas, all of which had me screaming into a cushion. This one came from the slightly saner mind of David Tracy who gave it to me to implement. This isn’t entirely unlike how it works in the real world, where a marketing department or the board might ask the design studio to create a proposal for either a new version of an existing car or a new type of car altogether. Of course, the design studio can and does come up with ideas on its own as well.
The problem with minivans is, despite their suitability for doing family-hauling type stuff, they lack sex appeal. They have been usurped in family duties by the crossover, which give off a slightly rugged outdoorsy vibe that customers find appealing. Despite arguably not being as good as minivans for lots of families, crossovers are practical enough, and this matters – image does sell cars.
So with all that in mind, let’s try to give the humble minivan some of that “active lifestyle” appeal. Here are some quick thumbnail sketches. These are done to get the ideas down on paper – designers do their thinking on the page. They won’t all be good ideas, and you won’t always be sure exactly what you’re going for – but getting them down helps the designer understand what might and what might not work.
At this point we’re not concerned with any boring production reality, safety legislation or anything like that. All that comes later after the design is frozen and the process moves into what is known as the realization, or production design, stage. The only thing to consider is that what you are drawing has to conceivably fit in with the brand.
It’s worth noting that it’s mainly premium OEMs who have a strong brand identity – a set of visual cues and style that is common across all their models. Mass market manufacturers tend to go for distinction within a segment to stand out. Of course, we have no such limitations here, so we’re free to be a bit more creative.
At the beginning of a project, a designer will turn out loads of these rough types of sketch – typically ball point pen on paper, with maybe one color of marker (usually gray) to indicate highlights or graphical elements. Mine were done directly in Photoshop, but the principle is the same – a simple outline and one gray tone, although here I’ve used it to indicate the graphical break-up of the body. Minivans are essentially “one box,” or to use a professional term, a “monovolume.” They don’t have a lot of shape to the sheet metal aside from the outline of the car, so the graphical break-up becomes much more important.
Once the designer has found something they like, it’s time to turn it into a more detailed render. Color, details, highlights and shadows will be added. This will take that favorite ball point sketch and make it into something suitable to pin up on the board for review by a more senior designer.
When all the junior designers have put their work up, a review will take place. Suitable designs might be chosen to go forward to the modeling stage, or the senior designer might ask for another round of renders if they don’t see anything they like.
So our chosen design has a large body volume, with a lot of glazing. Occupants in the back two rows, especially if they’re kids, like a good view out. The rise in the belt line in the middle, across the doors, provides visual interest. If this were just a straight line, it would look a bit dull and weak. The chamfer at the top of the tailgate where it meets the roof takes some of the visual weight out of the profile and prevents the car from looking too blocky, and potentially moves the hinge point back so less room is needed to swing the tailgate open. The body colored middle section means you can still fit roof accessories without worrying about damaging glazing trim pieces.
Hopefully this has given you some idea of the beginning of the car design process. Now it’s your turn. Submit your ideas to design@theautopian.com and we’ll pick the best, most interesting or downright weirdest, and together set about turning them into reality. Well, into some nice renders, at least.
I’d love to see a realistic depiction of what some whacky concept from a normal car company would look like if it actually made it to production. Something like the Ford Indigo or Chrysler Firepower. Since obviously they get more boring and get things added on to meet crash test regulations.
The Chrysler Firepower was essentially a toned-down Viper, right? To me, it looked good enough for production. The Ford Indigo on the other hand, well… maybe Adrian can tackle that one.
Do you think Canoo is going to make it, in the end? Their factory is not far from here.
How about this: I want a vehicle to tow my LBC when it inevitably breaks down. But I don’t want a truck or SUV because driving them is miserable and they’re yuge. I’m thinking something small but with a big-ass, torquey engine. Like one of those little tugs at the airport that can haul an airliner, but with Bluetooth.
A modern successor to the MGB, please. And not one of those weird MGs made by the various companies that have bought the name over the years.
You mean a Miata?
Oh jeez, you’re opening yourself up to limitless design queries within earshot of Jason Torchinsky, you brave soul.
I have a diecast Firefly sitting on my monitor….. does that count?
(and a die-cast Death/Hogfather on the other one…. )
When he was very young, my son wanted nothing more than an electric Ferrari with 3 seats. This was his phase between wanting a city bus and wanting an X-wing. All good things to want, but I’d mortgage something to get the Ferrari.
Sup. Industrial designer here. Gotta say, can’t stand most transportation designers. Unrealistic proportions, nothing makes sense, all utility sacrificed for “looking cool”. I don’t get why everything has to have giant wheels, low pro tires, and a stance where the wheels stick out of the body, even for ‘urban’ vehicles designed for a user that just commutes to work and back.
Stop it.
Make renderings realistic again. I know the bean counters will change some things, but not everything needs to look like a baja truck on dubs.
THANK YOU.
It appears to me a lot of these design trends are there to upsell the buyer on the car’s parts. Those large wheels and low-profile tires are more expensive and consume more resources than what they replaced. The extra unsprung weight necessitates heavier/more expensive suspension designs. The low-profile tires generally aren’t as reliable as those with thick sidewalls. There’s also the issue of crash test regulations changing the proportions of the vehicles, where the marketing perception is that the vehicle is “ugly” if its wheels are two small. There’s also the issue of planned obsolescence; the industry sells more cars by constantly changing things and cycling out old designs/components, even when it is not necessary to do so.
There’s an old saying, “You’re selling the sizzle, not the steak.” But I’m “that guy” who wants the damned steak, and I know I’m not the only one. I’m sick of modern automobiles being style over substance, especially considering the societal consequences that the modern automobile has caused.
What is interesting is that modern cars(especially SUVs/CUVs) look almost as cartoonish as the renderings of them. I think that might explain why so many enthusiast are so jaded on modern offerings and styling trends. From a non-marketing, non-profit-at-all-costs-driven, consumer-oriented perspective, little about the modern automobile makes any sense, when the goal is to get from Point A to Point B on the weekdays, maybe have some fun on the weekends, and spend as little money as possible while doing it. The modern industry is all about extracting as much money from people as possible and manipulating their tastes through advertising.
The problem is that most mainstream OEMs operate on tight margins, especially for the capital investment involved. If they manage over 10% they’re doing well. Upselling on higher trim levels and larger wheels creates a useful extra income stream. It’s no coincidence that higher trim levels are usually (but not always) the best looking versions.
Cars are ugly if the wheels are too small because it’s all about balancing the proportions of all the elements that make up a car, and giving it a good stance on the road. Look at a lot of the Chinese domestic vehicles – they are usually under wheeled and look top heavy. Bigger vehicles need bigger wheels to look right – and to cover the larger brakes they require.
Planned obsolescence is not a thing. Cars are the most complicated and expensive consumer grade products you can buy. They are made up of thousands of parts made from different materials with different operating properties and tolerances. And they have to start first time in the middle of Alaska or the Gobi desert. Every time. And they have to be assembled by the thousand by semi skilled labor. And make a profit. Are parts going to wear out or fail in unexpected ways? Of course, but they are certainly not designed that way. These days OEMs make rolling improvements, which is why you never buy the first model year of a new car – give them time to work out the kinks first.
Every car has a finite amount of time it is appealing to customers – most last around seven to eight years with a mid-cycle refresh. Eventually if you don’t bring out a new model customers are going to look elsewhere because you can’t offer what they want!
That’s a lot of excuses.
I’m afraid they’re the truth – a bare bones ‘function over form’ car doesn’t sell these days. In the UK, when Dacia originally introduced the Duster SUV, they advertised the base model in appliance white with grey bumpers, steel wheels and minimal equipment for something like £8995 (I’m going from memory).
What they found was they sold hardly any. Customers would enter the dealer and wonder where the nav screen was and why they couldn’t get an automatic.
Now the Duster starts at just under £15000 and is slightly more upmarket with more equipment and metallic paint. And yes, an automatic (admittedly this is still somewhat of a bargain proposition).
This is something I’ve covered in my series of articles I’ve written elsewhere. The bottom line is customers like cool looking cars. You might not like it, but I’m afraid it’s the truth. It’s not only the chief designer who has to be sold on a new design – it’s the project leaders, managers, the board etc – the people who sign the big checks.
It not really possible to create ‘realistic’ renders when starting out a new design – you don’t know always know what platform you’re going to be using, what the dimensions will be, etc. Drawing is an analog media (even if the tools are digital). It’s not like digital modelling where you have dimensional accuracy.
You can have cool looking cars with realistic proportions, see: tons of production cars.
I’m aware of the design process, I have a full time job as senior ID guy in powersports industry.
Yes, it is possible to create realistic renders. When we hire transportation designers, we can’t use their work for a bit, nothing is usable. When we hire ID guys, we get usable stuff but their form development tends to be weak. Gotta aim for the middle bro; good forms but think critically of your design as you go so it makes sense and is manufacturable.
I studied ID for a year before realizing I wanted to design cars, and switching my degree.
I’m not surprised you struggle with transportation designers – although both disciplines are design, it’s a slightly different skillset. An industrial designer is much more concerned with manufacturing, production processes, use cases, usability from the outset, the more prosaic nuts and bolts stuff (although I understand that image is still important an sells – a product should look good whatever it is).
A transport designer is more concerned with form, appearance, market positioning, branding – the slightly more creative side. If you imagine a graph with functionality on one end and fashion on the other, industrial design skews towards the former, transportation design skews towards the latter.
Sketching and rendering is really only a small part of what a car designer actually does. They’re about getting the ‘wow’ factor – “we want to build THAT!”. Once the design transitions into 3D it gets a lot more realistic in a hurry, and it’s the designers job to maintain the ideas and feeling of their sketch onto something that can be made.
Also I don’t get the obnoxious aspect ratios of their portfolios. What even is 40:9 viewable on? lmao
Yeah, I’ve seen some portfolio/graduation show horror stories. One to discuss over a few beers sometime.
Couple of things.
1. David Tracy is the sane one? Lol.
2. Where’s the stripper pole in your van? I thought we didn’t have to worry about production value?
3. Project ask – Jetsons briefcase car and/or a flying car. Someone else mentioned it – I’m in!
1. We’re grading on a curve here.
2. Anything’s a stripper pole if you’re flexible enough.
3. https://www.insidemazda.co.uk/2020/12/22/the-mazda-suitcase-car-portable-personal-mobility-with-a-twist/
How much interior space does it have?
Just joking, nice design.
Very cool. I’m generally a function over form kind of guy, so I probably can’t offer any terribly inspiring suggestions from a design standpoint.
But, I find this extremely interesting, and will be reading intently.
I had a serious lightbulb moment when I read the sentence about the location of the tailgate hinges. I HATE the slanted rear on wagons/hatches/crossovers, as it cuts so severely into the cargo area (ever try to put a dryer in one of those cars? blech). But it’s interesting hearing something other than aerodynamics and aesthetics.
Keep it up!
Luxury full-size sedan but all the luxury signifiers are from some culture that hasn’t done automotive manufacture and you have to infer it from fashion or architecture or something similar. Let’s go distant past with it so you’re not in dodgy appropriation territory.
Something like Arrival’s EV delivery van as an ambulance; so with all the visibility and packaging efficiency of that chassis but 1) Butched up enough that the never-would-admit-they’re-image conscious-but-wow-are-they firefighters buy it instead of a Freightliner M-2 or F-350 2) Compliant with NFPA 1917 . Bonus if it can control another lane next to it with the same kind of swing out bar that school bus drivers have to keep the kids away from the front.
Image does sell, whether it’s cars, fire engines, or even plant vehicles.